Still on the trail of Gotham's missing children, Batwoman enlists the help of friendly were-beast Kyle Abbot. He leads her through an abandoned funhouse that's anything but fun - they're attacked by an urban legend come to life, Bloody Mary. They stop the legendary murderess, but fail to find the kidnapper Sune, aka Maro, 'a sadistic shapeshifter'. As she dissipates, though, Mary tells Kate Kane that Maro has fled to the protection of the Queen of Monsters, Medusa.
Elsewhere, Batwoman's cousin, Bette Kane, is recovering from injuries inflicted by the Hook and is about to have an important chat with Kate's dad. And Detective Maggie Sawyer is pilloried by press and public for the lack of progress in finding the lost children. Kate, back from being Batwoman, tries to be there for Maggie, but she's pissed off at Kate's obvious keeping of secrets from her.
Meanwhile, Wonder Woman is fighting to crush the Serpentine cult, which sacrifices children to raise monsters (is the snake-haired Medusa behind this too?). Taking a breather after ending their horrific schemes, she's confronted by Batwoman, who believes that Diana's background in Greek myth is needed if Medusa is to be beaten.
First, the bad: this ruddy kidnapped kids storyline still isn't resolved - it's been a year, and I know how those angry Gotham citizens feel.
The good - pretty much everything else. Kate Kane seem somewhat less selfish than when I packed this series in a couple of issues back, showing concern for both Maggie and Bette. The coming team-up with Diana is organic, with Medusa - previously presumed to be an organisation rather than a monster - having been a presence for quite a while. While Kate and Diana don't meet until the end, Diana's presence is smartly folded into Batwoman's ongoing storyline via adjacent imagery.
Smart layouts include one spread that's half-framed by the Bat icon, half by the stars associated with Wonder Woman. Another has a central image of a tentacle-slicing Diana surrounded by images of Batwoman and Kyle on their separate quest, with the funhouse setting perfectly motivating multiple warped panels.
In the past I've moaned about JH Williams' clever, imaginative spreads being fantastic to look at, but not serving the story. Not this time - the art has all the bells and whistles we've come to expect, yet the storytelling is clear as a bell.
Williams' Diana is suitably fierce - the New 52 Wonder Woman being required to hack and slash at all times - while looking a bit silly in the new costume. The classic may be a glorified bathing suit, but I'm so used to it that it never pulled me out of the story. The 'update', with its many seams and surfaces, looks like a boring knock-off.
Still, Williams' close-ups of Diana are splendid, and the fantasy setting she's battling in, and creatures she faces, are gorgeous. I can't wait to see how he melds the style he sticks with for Batwoman pages to a Classical mode more suited to Diana. This time, Williams shows his versatility with a more naturalistic style for the daytime scenes with Kate, Maggie and co, while still using the odd showy layout.
Great as the art is throughout, this one throwaway detail is my favourite - Department of Extranormal Operations boss Mr Bones dressed for summer.
The story by Williams and W Haden Blackman is thankfully linear - recent scripts that hopped around in time like a kangaroo with fleas were another factor in my dropping the book (the chance to see someone other than Brian Azzarello and Geoff Johns writing Wonder Woman has me back for a peek).
As for Diana, the writers handle her well, but the lyrical inner monologue she's gifted shows just what a pretentious bore the New 52 heroine is: Wonder Woman is all about the mission and her magnificence, there's no suggestion of humour or a life outside her armour. She's all Amazon, no Amazing.
Still, Williams and Blackman are dealing the cards they've been dealt, and at least here we'll see Diana fighting alongside a peer, rather than being a straw in the wind of godly hurricanes.
I don't like that Kate seems happy to go into the team-up loaded with hi-tech DEO surveillance equipment to feed Mr Bones information on Wonder Woman. That's hardly meeting Diana in good faith, and it's also stupid - Wonder Woman tends to know when she's being lied to, and she doesn't like it.
But overall, as a chapter this issue works well, the coming confrontation with Medusa suggests this initial story is finally going to wrap and the dialogue serves plot and character - if the Batwoman boat stays this steady I could easily see myself sticking around after the current team-up.
Williams, colourist Dave Stewart and letterer Todd Klein work together to ensure the differing aspects of the artistic package come together into a coherent, stunning whole. So different colour palettes are used for Williams' various style; distinct fonts and treatments distinguish between the speech and thoughts of Batwoman, Wonder Woman, Bloody Mary and so on. It all makes for a book that looks like nothing else in DC's line.
The cover is striking, too. From the fantastically real image of Batwoman confronting Bloody Mary to the more impressionistic Wonder Woman to the reflected logo - it's a winner. Take away the cliched blood on Diana's sword and it'd be perfect.
So I'm back with Batwoman. More issues this fine and I won't be going anywhere.
Elsewhere, Batwoman's cousin, Bette Kane, is recovering from injuries inflicted by the Hook and is about to have an important chat with Kate's dad. And Detective Maggie Sawyer is pilloried by press and public for the lack of progress in finding the lost children. Kate, back from being Batwoman, tries to be there for Maggie, but she's pissed off at Kate's obvious keeping of secrets from her.
Meanwhile, Wonder Woman is fighting to crush the Serpentine cult, which sacrifices children to raise monsters (is the snake-haired Medusa behind this too?). Taking a breather after ending their horrific schemes, she's confronted by Batwoman, who believes that Diana's background in Greek myth is needed if Medusa is to be beaten.
First, the bad: this ruddy kidnapped kids storyline still isn't resolved - it's been a year, and I know how those angry Gotham citizens feel.
The good - pretty much everything else. Kate Kane seem somewhat less selfish than when I packed this series in a couple of issues back, showing concern for both Maggie and Bette. The coming team-up with Diana is organic, with Medusa - previously presumed to be an organisation rather than a monster - having been a presence for quite a while. While Kate and Diana don't meet until the end, Diana's presence is smartly folded into Batwoman's ongoing storyline via adjacent imagery.
Smart layouts include one spread that's half-framed by the Bat icon, half by the stars associated with Wonder Woman. Another has a central image of a tentacle-slicing Diana surrounded by images of Batwoman and Kyle on their separate quest, with the funhouse setting perfectly motivating multiple warped panels.
In the past I've moaned about JH Williams' clever, imaginative spreads being fantastic to look at, but not serving the story. Not this time - the art has all the bells and whistles we've come to expect, yet the storytelling is clear as a bell.
Williams' Diana is suitably fierce - the New 52 Wonder Woman being required to hack and slash at all times - while looking a bit silly in the new costume. The classic may be a glorified bathing suit, but I'm so used to it that it never pulled me out of the story. The 'update', with its many seams and surfaces, looks like a boring knock-off.
Still, Williams' close-ups of Diana are splendid, and the fantasy setting she's battling in, and creatures she faces, are gorgeous. I can't wait to see how he melds the style he sticks with for Batwoman pages to a Classical mode more suited to Diana. This time, Williams shows his versatility with a more naturalistic style for the daytime scenes with Kate, Maggie and co, while still using the odd showy layout.
Great as the art is throughout, this one throwaway detail is my favourite - Department of Extranormal Operations boss Mr Bones dressed for summer.
The story by Williams and W Haden Blackman is thankfully linear - recent scripts that hopped around in time like a kangaroo with fleas were another factor in my dropping the book (the chance to see someone other than Brian Azzarello and Geoff Johns writing Wonder Woman has me back for a peek).
As for Diana, the writers handle her well, but the lyrical inner monologue she's gifted shows just what a pretentious bore the New 52 heroine is: Wonder Woman is all about the mission and her magnificence, there's no suggestion of humour or a life outside her armour. She's all Amazon, no Amazing.
Still, Williams and Blackman are dealing the cards they've been dealt, and at least here we'll see Diana fighting alongside a peer, rather than being a straw in the wind of godly hurricanes.
I don't like that Kate seems happy to go into the team-up loaded with hi-tech DEO surveillance equipment to feed Mr Bones information on Wonder Woman. That's hardly meeting Diana in good faith, and it's also stupid - Wonder Woman tends to know when she's being lied to, and she doesn't like it.
But overall, as a chapter this issue works well, the coming confrontation with Medusa suggests this initial story is finally going to wrap and the dialogue serves plot and character - if the Batwoman boat stays this steady I could easily see myself sticking around after the current team-up.
Williams, colourist Dave Stewart and letterer Todd Klein work together to ensure the differing aspects of the artistic package come together into a coherent, stunning whole. So different colour palettes are used for Williams' various style; distinct fonts and treatments distinguish between the speech and thoughts of Batwoman, Wonder Woman, Bloody Mary and so on. It all makes for a book that looks like nothing else in DC's line.
The cover is striking, too. From the fantastically real image of Batwoman confronting Bloody Mary to the more impressionistic Wonder Woman to the reflected logo - it's a winner. Take away the cliched blood on Diana's sword and it'd be perfect.
So I'm back with Batwoman. More issues this fine and I won't be going anywhere.
I see Bones still has his artificial leg--and that's emblematic of the big problem with the DC reboot. As I recall, Bones got it bitten off while running with Infinity Inc.---who look like they've been completely erased, given no JSA on Earth-1. This will then necessitate a completely superfluous new explanation of how Bones lost his leg, which no one will care about. Basically, a lot of backstory will have no be rehashed at some point, to the detriment of good storytelling. These "zero" issues might answer some questions, but its' still a big mess from a cohesive storytelling standpoint.
ReplyDeleteExcellent point about Bones in particular and the problems with this "soft reboot" in general...
DeleteHi Cdonald, Mr Whiskas - I'd love it if we were surprised by a Chase/Mr Bones story in Detective Comics #0 - after all, what else do we need to know about Kate Kane at this point.
DeleteOr better still, some clarification of Bette Kane's heroic career.
This cover needs to made into a poster. It so would look awesome my wall.
ReplyDeleteAh-ha! Glad you took my suggestion to check this out with someone else writing Wonder Woman. Turned pretty decently for the moment (We need to see her talk with Batwoman to see something different than her internal monologue). Though I will admit that as July's issue, Wonder Woman comic got so much better when it decided to return to the plot surrounding the pregancy. The whole Hades sidetrack was a waste of time and hampered by poor artwork from Tony Akins. Anyhow...
The only real thing that bothers me about Batwoman right now is that she has had a sigficant battle or win over Medusa and her followers. I want her to fight and defeat Maro, but it didn't happen last issue sadly. Maybe we can finally correct that in this arc? Oh well, here's hoping to that!
Hi, IG, you knoew I couldn't resist checking this one out! Cheers for the suggestion.
DeleteFingers crossed for a Medusa wrap-up!
Martin, this was a fantastic review, informative, critical and complimentary (but not overly so) where needed, and insightful. This applies to the Superboy and DC Universe Presents reviews that I read for the first time today. Thanks for such consistently thoughtful comics analysis!
ReplyDeleteNow if only you could get DC to bring back JLI ;)
Thank you so much, I'm blushing.
DeleteYour line, "First, the bad: this ruddy kidnapped kids storyline still isn't resolved - it's been a year, and I know how those angry Gotham citizens feel." -- had me rolling!
ReplyDeletePersonally, I didn't like this issue. The split narrative served no purpose. Throughout the issue I was under the impression that the monsters that Wonder Woman was combating was somehow going to be linked to Batwoman's plight, but instead it acted as an introduction to Wonder Woman!? When does Wonder Woman need an intro? Overall, the narration was more concise and clear (opposed to the past several issues), but to what end? Nothing was really told, and it disappointed me. Criticisms aside, Mr. Bones wearing a Hawaiian shirt equates to gold in my book!
I can see why you were thinking 'linked!', Anthony - spooky folk, kidnapped kids ... I supposed they were going for a thematic link, but you're spot on, everyone knows Wonder Woman (even if some of us barely recognise her these days).
Delete